It’s time to make our first truly complex weapon for the player: A spray of homing missiles.

What Features Do We Want?

There’s a lot of moving parts in this, so let me break down everything involved. First, we want to fire 4 missiles every time the missile button is pressed. We want each missile…

Now that we’ve made enemies much more dangerous, let’s start putting a bit of power back into the player’s hands. We’re going to look at “vacuum” commands for powerups, and the classic: Homing Missiles.

Basic Vacuum Effects

This part is pretty simple; we want powerups to move towards the player once “C” is…

Rowan Mcmanus

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